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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Hyper Insights</title><generator>Tumblr (3.0; @hyperinsights)</generator><link>http://hyperinsights.tumblr.com/</link><item><title>Naru: VC들이 평가하는 11가지 위험요소들 이 산업을 벤처자본이라 하지만, VC들의 목표는 모든 위험요소를 극대화하는 것이...</title><description>&lt;a href="http://nastory.com/post/25219522759/vc-11-vc"&gt;Naru: VC들이 평가하는 11가지 위험요소들 이 산업을 벤처자본이라 하지만, VC들의 목표는 모든 위험요소를 극대화하는 것이...&lt;/a&gt;: &lt;p&gt;&lt;a href="http://nastory.com/post/25219522759/vc-11-vc" class="tumblr_blog" target="_blank"&gt;naruter&lt;/a&gt;:&lt;/p&gt;

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&lt;p&gt;VC들이 평가하는 11가지 위험요소들&lt;/p&gt; &lt;p&gt;이 산업을 벤처자본이라 하지만, VC들의 목표는 모든 위험요소를 극대화하는 것이 아닙니다. 대신, 직면하는 사업에서의 모든 위험 요소들을 이해하기위해 노력하고 exit이라는 보상으로 이 위험요소들을 따져봅니다. 스타트업이 피치할 때, 일반적으로 검토하는 주요 위험요소들을 정리하였습니다. &lt;/p&gt; &lt;p&gt;1. 시장의 타이밍 위험요소 - 지금이 비즈니스를 위해 적절한 시기인가요? &lt;/p&gt; &lt;p&gt;2. 사업 모델 위험요소 - 명확한 사업모델이 있나요? &lt;/p&gt; &lt;p&gt;3. 시장 채택 위험요소 - 이 시장에서 강력한 경쟁자가 있나요?…&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://hyperinsights.tumblr.com/post/25219863058</link><guid>http://hyperinsights.tumblr.com/post/25219863058</guid><pubDate>Sat, 16 Jun 2012 13:22:27 +0200</pubDate></item><item><title>Eric Schmidt at Mobile World Congress 2012</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/4DKLSO8wYzk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span id="eow-title" title="Eric Schmidt at Mobile World Congress 2012"&gt;Eric Schmidt at Mobile World Congress 2012&lt;/span&gt;&lt;/h1&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/18601717114</link><guid>http://hyperinsights.tumblr.com/post/18601717114</guid><pubDate>Fri, 02 Mar 2012 11:41:44 +0100</pubDate></item><item><title>Nike+ = Product = Experience = Social = Marketing
아이폰을 처음 보았을 때...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/pgl07YL-_GU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class="p1"&gt;Nike+ = Product = Experience = Social = Marketing&lt;/p&gt;
&lt;p class="p1"&gt;아이폰을 처음 보았을 때 만큼의 강렬한 인상…. &lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="360" src="http://www.youtube.com/embed/xjkzYaaC9kM" width="640"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/18262277789</link><guid>http://hyperinsights.tumblr.com/post/18262277789</guid><pubDate>Sat, 25 Feb 2012 19:59:00 +0100</pubDate></item><item><title>Meaningful Play. Getting Gamification Right. </title><description>&lt;p&gt;&lt;iframe frameborder="0" height="360" src="http://www.youtube.com/embed/7ZGCPap7GkY" width="640"&gt;&lt;/iframe&gt;&lt;/p&gt;
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&lt;div&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/dings/meaningful-play-getting-gamification-right" title="Meaningful Play. Getting »Gamification« Right." target="_blank"&gt;Meaningful Play. Getting »Gamification« Right.&lt;/a&gt;&lt;/strong&gt; &lt;iframe frameborder="0" height="497" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/6763616" width="595"&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;div&gt;View more &lt;a href="http://www.slideshare.net/" target="_blank"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/dings" target="_blank"&gt;Sebastian Deterding&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;a href="http://codingconduct.cc/1093823/Meaningful-Play%C2%A0" target="_blank"&gt;http://codingconduct.cc/1093823/Meaningful-Play &lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;span&gt;Foursquare, GetGlue, Nike+, Badgeville: From reading news to fulfilling your hearts&amp;#8217; desires, more and more &amp;#8220;gameified&amp;#8221; applications and &amp;#8220;gamification&amp;#8221; vendors doll out points and badges to users, promising anything from increased user engagement and retention to plain mind control. While some hold that adding such game elements to non-game applications opens a new decade of design, others criticize current implementations as shallow &amp;#8220;pointsification&amp;#8221; and overselling of a new digital snake oil. What lessons do games really offer for user experience design? Which criticisms are valid? And what can designers interested in &amp;#8220;gameifying&amp;#8221; an application do to steer clear of the worst pitfalls? In this talk, researcher and designer Sebastian Deterding provides an overview of the current gamification movement, its most troubling blind spots, the motivational powers of games, and how to design for a playful experience that is truly meaningful to its users.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;Sebastian Deterding - Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the LA Times, The New Scientist, EDGE Magazine, and Fast Company&amp;#8217;s Co.Design. He co-hosts the Gamification Workshop at this year&amp;#8217;s CHI conference in Vancouver. Web: codingconduct.cc Twitter: @dingstweets&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;
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&lt;p class="p1"&gt;&lt;br/&gt;&lt;br/&gt;Topic &lt;/p&gt;
&lt;p class="p1"&gt;1.Gamification / 2. 3missing ingredients  / 3. Getting it right&lt;/p&gt;
&lt;p class="p1"&gt;1. Gamification &lt;/p&gt;
&lt;p class="p1"&gt;- story &lt;/p&gt;
&lt;p class="p1"&gt;1. Make-believe Rules Challenges (길의 틈을 보며 &amp;#8216;화산을 연구하는 연구자다&amp;#8217;) &lt;br/&gt;2. Goals and Feedback (할 수 있을 만큼 잔디밭을 쪼개서 - 목표량 정하기)  &lt;br/&gt;3. Free, safe play space / Shared toy objects (샌드박스 - 레고 머리 짜르기 등의 내맘대로 세상) &lt;/p&gt;
&lt;p class="p1"&gt;[The Blueprint of Gamification] &lt;/p&gt;
&lt;p class="p1"&gt;Points - Tracking, Feedback &lt;br/&gt;Badges - Goals, Rewards, &lt;br/&gt;Leaderboards - Competition &lt;/p&gt;
&lt;p class="p1"&gt;[3missing ingredients]&lt;/p&gt;
&lt;p class="p1"&gt;[Meaning] &lt;/p&gt;
&lt;p class="p1"&gt;- How to make connect to meaning &lt;br/&gt;- Why i quit playing Foursquare -&amp;gt; No meaning &lt;br/&gt;- Stack overflow / 개발자들 사이에서 자연스럽게 의미를 만들 수 있는 예시 &lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8220;Any game aspect has to be, at least for finance&lt;br/&gt;more oriented toward some specific thing that you are working toward&amp;#8221;  &lt;/p&gt;
&lt;p class="p1"&gt;Personal goals - recommendation - customizing 할 수 있도록 (개인의 목표가 의미있도록) &lt;/p&gt;
&lt;p class="p1"&gt;Meaningful community - (개개인의 의미가 모여서 큰 하나의 의미가 되도록)  &lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8216;나 이뱃지 땃어!!&amp;#8217; 친구가 케어할만큼 - Getglue는 의미가 있는가? &lt;br/&gt;(geek 커뮤니티에서의 뱃지는 다른 의미를 가진다) &lt;/p&gt;
&lt;p class="p1"&gt;Supporting visuals and copy - 마피아게임이 비주얼이 없다면 abstract한 존재!! &lt;br/&gt;&lt;br/&gt;Meaningful Stage -  그 단계에 갔을때 의미가 있는 존재가 필요 &lt;br/&gt;&lt;br/&gt;Messing with social meaning  &lt;br/&gt;&lt;br/&gt;Aucoha - 내친구 왈 - shity 게임에서 이길려고 그라고 있냐?? &lt;/p&gt;
&lt;p class="p1"&gt;[Key Point]&lt;/p&gt;
&lt;p class="p1"&gt;- Connect to personal goals and passions &lt;br/&gt;- Connect to a meaningful community of interest &lt;br/&gt;- Wrap in a visually supported story &lt;br/&gt;- Beware of social context meanings &lt;/p&gt;
&lt;p class="p1"&gt;&lt;br/&gt;2. Mastery  - progress / achieving &lt;/p&gt;
&lt;p class="p1"&gt;Fun from games arises out of mastery.&lt;br/&gt;It arises out of comprehension. &lt;br/&gt;It is the act of solving puzzles that makes game fun. &lt;br/&gt;With games, learning is the drug. &lt;/p&gt;
&lt;p class="p1"&gt;Fun is just another word for learning (under optimal conditions) &lt;/p&gt;
&lt;p class="p1"&gt;Interesting Challenges - 그냥 체크인하라는거는 의미가 없다 (뭐할려고????) &lt;/p&gt;
&lt;p class="p1"&gt;a. goals &amp;#8212;&amp;gt; b. Rules (룰을 만들어서 골을 잼있게 만든다) &amp;#8212;&amp;gt; c. create interesting challenge &lt;/p&gt;
&lt;p class="p1"&gt;Getglue - 유저에게 suggestion을 주기 (It&amp;#8217;s great!!)  &lt;br/&gt;Structured flow of goals - 작은, 성취할만한 골을 줘라 (숏텀, 롱텀) + New goal (cityvill이 잘하고 있는 점) &lt;/p&gt;
&lt;p class="p1"&gt;어려움과 스킬을 핸들링 할 수 있을 정도의 어려움을 줘야 몰입을 할 수 있다 (Flow 이론) &lt;br/&gt;Experience of mastery (끝판 넘겼을 때 그 순간!) &lt;br/&gt;Excessive positive feedback (Jucy Feedback) &lt;br/&gt;&lt;br/&gt;Emergent behaviors &lt;br/&gt;- 텀블러 - 텀블러 스코어 - 전체적인 인기 순위  ==&amp;gt; 자주 자주 포스팅하도록 장려&lt;br/&gt;- Mayor maker -  자동으로 체크인을 하도록 하는 프로그램 / 이것을 도와주는  &lt;/p&gt;
&lt;p class="p1"&gt;[Key Point]&lt;/p&gt;
&lt;p class="p1"&gt;- Provide interesting challenges&lt;br/&gt;- Provide clear goals, scaffolded, paced, varied &lt;br/&gt;- Provide juicy feedback &lt;br/&gt;- Beware of gaming the system &lt;/p&gt;
&lt;p class="p1"&gt;3. Autonomy - sense of freedom &lt;/p&gt;
&lt;p class="p1"&gt;Autonomy - 자발적으로 하는 행동이 더욱 몰입을 불러 일으킨다 &lt;br/&gt;(게임할때도 엑셀로 일할때 처럼 계산을 해야 하지만, 본인이 선택해서 하는 것이기에 잼있다) &lt;/p&gt;
&lt;p class="p1"&gt;Shared goals, individual pursuit (Zappos) &lt;/p&gt;
&lt;p class="p1"&gt;Informational feedback / 다음단계로 넘어가게 &lt;/p&gt;
&lt;p class="p2"&gt;Unexpected rewards - 생각못한걸 줘라 &lt;/p&gt;
&lt;p class="p1"&gt;[Key Point]&lt;/p&gt;
&lt;p class="p1"&gt;- Play is voluntary &lt;br/&gt;- Beware of curbing autonomy &lt;br/&gt;- Beware of devaluing your product &lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p class="p1"&gt;[etc] &lt;/p&gt;
&lt;p class="p1"&gt;- Process / not Feature (특징이 아닌 프로세스를 생각해보자) &lt;br/&gt;- Know your users &lt;br/&gt;- prototype, play test, &lt;br/&gt;- TEST WITH YOUR NON GEEKY FRIENDS&lt;br/&gt;- Bring in the data &lt;/p&gt;
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&lt;/div&gt;</description><link>http://hyperinsights.tumblr.com/post/16412153425</link><guid>http://hyperinsights.tumblr.com/post/16412153425</guid><pubDate>Tue, 24 Jan 2012 18:01:37 +0100</pubDate></item><item><title>"Smart Gamification

1. Know your player’s social style  2. Design for their life cycle stage..."</title><description>“&lt;p&gt;Smart Gamification&lt;/p&gt;

&lt;p&gt;1. Know your player’s social style  2. Design for their life cycle stage 3.Put perm into your engagement loops 4. Light the way to mastery with progress mechanics 5. Motivate Players with intrinsic rewards&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;div id="__ss_8748434"&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/amyjokim/smart-gamification" title="Smart Gamification" target="_blank"&gt;Smart Gamification&lt;/a&gt;&lt;/strong&gt; 
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&lt;div&gt;View more presentations from &lt;a href="http://www.slideshare.net/amyjokim" target="_blank"&gt;Amy Kim&lt;/a&gt;&lt;/div&gt;
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&lt;script src="http://b.scorecardresearch.com/beacon.js?c1=7&amp;c2=7400849&amp;c3=1&amp;c4=&amp;c5=&amp;c6="&gt;&lt;/script&gt;&lt;/em&gt;</description><link>http://hyperinsights.tumblr.com/post/16307410945</link><guid>http://hyperinsights.tumblr.com/post/16307410945</guid><pubDate>Sun, 22 Jan 2012 21:45:47 +0100</pubDate></item><item><title>Fun is the Future: Mastering Gamification
Gamification is...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/6O1gNVeaE4g?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span id="eow-title" title="Fun is the Future: Mastering Gamification"&gt;Fun is the Future: Mastering Gamification&lt;/span&gt;&lt;/h1&gt;
&lt;p class="p2"&gt;Gamification is fundamentally rewriting the rules of engagement for product design and marketing. From Foursquare to Farmville and from Nike to the Navy, game mechanics like points, badges, levels, challenges, rewards and leaderboards are being used in ever greater numbers. But what does this mean for “traditional” marketing &amp; UI/UX and how do you leverage this trend in your engagement strategy? Moreover, how do we measure success, and why will every company have a Chief Engagement Officer in the next few years? Find out more in this in-depth discussion with Gamification Expert, Gabe Zichermann — author of “Game-Based Marketing” and the Gamification.co blog, and Chair of the Gamification Summit.&lt;/p&gt;
&lt;p class="p2"&gt;GABE ZICHERMANN is an author, highly rated public speaker and serial entrepreneur. His most recent book,Game-Based Marketing (Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. His next book on game mechanics is a detailed technical look at architecture and implementation. Gabe is also the Chair of the Gamification Workshops and Summit, upcoming events that bring together the leading minds in Gamification and Engagement Science - &lt;a href="http://gsummit.com/" target="_blank"&gt;&lt;span class="s1"&gt;&lt;a href="http://gsummit.com" target="_blank"&gt;http://gsummit.com&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;. A resident of NYC, Gabe is a board member of StartOut.org, advisor to a number of startups and Facilitator for the NYC chapter of the Founder Institute.&lt;/p&gt;



&lt;p class="p1"&gt;인사이트로 가득한 알찬 강의, 기억해두고 싶은 내용의 몇가지 메모 &lt;/p&gt;
&lt;p class="p2"&gt;Theme과 Fun의 상관관계 &lt;br/&gt;농장 짓기, 항공 수화물 관리와 같이 실제로는 스트레스를 받을 수 밖에 없는 &lt;br/&gt;Theme도 매커닉에 따라 재미가 될 수 있다 &lt;/p&gt;
&lt;p class="p2"&gt;(사람들은 슬롯머신은 00브랜드와는 관계 없듯이  그냥 “딩딩딩”에 매커닉에 반응할 뿐 )  &lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;재미있고, 없음의 차이 &lt;br/&gt;정확하게 브로컬리 영양을 가진 케익이 있다면, 부모들이 애들이 케익 먹는 것을 싫어할까?&lt;br/&gt;어떤 주제라도 어떻게 디자인에 따라서 전혀 다른 스위칭의 결과를 만들 수 있다   &lt;/p&gt;

&lt;p class="p2"&gt;에듀테이먼트가 성공하지 못하는 이유 &lt;br/&gt;- 선생님과 부모님이 디자인에 간섭하면서 재미없게 만들기 때문에&lt;/p&gt;

&lt;p class="p2"&gt;Status drives loyalty&lt;/p&gt;
&lt;p class="p2"&gt;- 리워드가 중요한게 아니다. &lt;br/&gt;you can not extract one dollar from Farm vill &lt;br/&gt;All money in, No money out in FarmVill - no real world redemption &lt;br/&gt;Status를 통해 사람들이 받을 돈에 대한 인식을 없애버리는 건 brilliant idea &lt;/p&gt;

&lt;p class="p2"&gt;at what cost, status? &lt;br/&gt;Winner of competition &lt;br/&gt;they play for tension, power, status, they don’t play for money &lt;br/&gt;&lt;br/&gt;Gamification loop &lt;br/&gt;Challenges =&gt; win conditions =&gt; leader boards =&gt; badges =&gt; Social networking =&gt; Status &lt;/p&gt;
&lt;p class="p2"&gt;포인트 이상으로 중요한 것은 시그널링, &lt;br/&gt;Not point, but Signaling - I have enough money to buy those everything &lt;/p&gt;
&lt;p class="p2"&gt;Kiva’s the biggest competitor is actually Zinga - &lt;br/&gt;비영리 단체와 게임회사가 경쟁상대? &lt;br/&gt;일, 레저의 초이스 - Working과 Fun은 여가시간에서 동일 선상에서 경쟁할 수 있고, &lt;br/&gt;유저는 더 의미 있는 곳이라 생각되는 것을 선택할 뿐이다) &lt;/p&gt;

&lt;p class="p2"&gt;Bartle’s Player Types &lt;br/&gt;- Achiever &lt;br/&gt;- Socializer (80%이상이 소셜라이저, 외로운 요즘 사람들에게는 소셜인게이지먼트가 가장 중요, Poke는 굉장히 훌륭한 기능) &lt;br/&gt;- Explorer (슈퍼마리오 파이프 다 눌러보고 친구들의 credit을 받는) &lt;br/&gt;- Killer (커뮤니티에서 가장 활발한 인간, 이들을 긍정적인 행동을 유도하게 설계하는 것이 중요,리워드를 자주 빠르게 긍정적으로 줘라)&lt;/p&gt;

&lt;p class="p2"&gt;리더보드의 리디자인 &lt;br/&gt;Top 10의 따라갈 수 없을 정도의 점수차는 게임 참여에 전혀 도움이 되지 않는다 &lt;br/&gt;친한 친구 2명을 기준으로 유저가 항상 가운데 올 수 있도록 설계 - 인게이지먼트의 증대  &lt;br/&gt;은행 계좌 개설의 복잡한 프로세스와 같이 멍청한 짓을 zinga는 하지 않는다 &lt;br/&gt;모든 터치 포인트는 고객으로 만들 수 있는 기회 &lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;게임 수치의 통일&lt;/p&gt;
&lt;p class="p2"&gt;Gym에서 10kg을 빼는 것을 목표로 준다면 이는 사람마다 다른 의미를 준다 &lt;br/&gt;- 사람들이 믿을 수 있는 한가지의 수치만 제공할 필요 &lt;/p&gt;

&lt;p class="p2"&gt;사람들을 리더보드에 참여할 수 있수 있게 할려면?&lt;br/&gt;로그인, 등록하기, 트위터, 친구에게 말하기, 이것 저것 읽어보게 하기 … (X) &lt;br/&gt;웰컴 - 심플한거 한번 해봐 (할 수 있어?) Yeah~ / 이건 어때 (Cool~) / 이거는?(Yeah~!!) ==&gt; register   &lt;/p&gt;
&lt;p class="p2"&gt;사람들이 점진적으로 참여할 수 있는 공간을 주라 &lt;/p&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/16303534958</link><guid>http://hyperinsights.tumblr.com/post/16303534958</guid><pubDate>Sun, 22 Jan 2012 20:44:00 +0100</pubDate></item><item><title>UX As Product Strategy: Differentiation in a Crowded...</title><description>&lt;iframe src="http://player.vimeo.com/video/29937194" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;UX As Product Strategy: Differentiation in a Crowded Market &lt;/p&gt;
&lt;p&gt;Hipmunk, a startup in San Francisco, entered the crowded online travel search market in 2010. Their approach was novel: show all the most relevant results on a single page, and help users visualize the tradeoffs between the options. In doing so they bypassed the traditional product strategies in travel search, which relied on saturating the user with either features or ads. Adam Goldstein, Hipmunk’s co-founder and CEO, will explain the ideas and execution behind Hipmunk’s unique take on travel search, and how a singular focus on UX has given Hipmunk the most fanatical following of any travel search site in the last decade. &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;충분히 어려울 수 있는 내용을 복잡한 방법론이나 어려운 말 없이도 손쉽게 남들에게 이해시키는 능력, 그것을 다른 말로 인사이트라고 부를 수 있을 것이다&lt;br/&gt;그런 면에서 Adam은 UX뿐만 아니라, 전략적인 면에서도 충분히 깊은 인사이트를 가지고 있다. &lt;br/&gt;그들이 성장한 스토리는 Seth Godin이나 Marty Neumeier 등이 말하는 차별화 전략과 연결되는 좋은 예시 - Yelling이 아닌 차별화 될 수 밖에 없는 좋은 경험을 통한 그들이 자발적으로 확산을 시키는 모델 - 내가 만드는 지금의 프로젝트가 과연 사람들이 자발적으로 실어나를 수 있을까?란 질문을 스스로에게 해보니 마음 한구석이 뭔가 찌뿌등하다… 아마도 생각이 좀 더 필요한가보다 &lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/15849731871</link><guid>http://hyperinsights.tumblr.com/post/15849731871</guid><pubDate>Sat, 14 Jan 2012 23:39:54 +0100</pubDate></item><item><title>One of winner of Samsung Smart TV app challengeGreat example of...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/SHg3xtuJHi8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;One of winner of Samsung Smart TV app challenge&lt;br/&gt;Great example of second screen app - it needs to be the other kind of interactivity &amp; engagement  &lt;/p&gt;
&lt;p&gt;미국인들만의 대회만 아니었어도… 아놔 아쉬운 것!ㅎㅎ &lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/15608344276</link><guid>http://hyperinsights.tumblr.com/post/15608344276</guid><pubDate>Tue, 10 Jan 2012 06:36:10 +0100</pubDate></item><item><title>"Great idea is not important - Just make it happen / Passion &amp; Tenacity"</title><description>“Great idea is not important - Just make it happen / Passion &amp; Tenacity”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;오늘 읽은 글 중에서 머리속을 떠나지 않는 몇 문구…&lt;/em&gt;</description><link>http://hyperinsights.tumblr.com/post/15397280253</link><guid>http://hyperinsights.tumblr.com/post/15397280253</guid><pubDate>Fri, 06 Jan 2012 14:34:40 +0100</pubDate></item><item><title>Disrupt Beijing Finalists 2011</title><description>&lt;a href="http://techcrunch.com/2011/10/31/disrupt-beijing-finalists-so-good-we-had-to-pick-six/"&gt;Disrupt Beijing Finalists 2011&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.anquanbao.com/" target="_blank"&gt;Anquanbao&lt;/a&gt;&lt;br/&gt;Anquanbao’s &lt;a href="http://techcrunch.com/2011/10/31/anquanbao-makes-the-internet-safer-faster-and-more-intelligent/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.8securities.com/en/" target="_blank"&gt;8 Securities&lt;/a&gt;&lt;br/&gt;8 Securities’ &lt;a href="http://techcrunch.com/2011/10/31/8-securities-is-a-sleek-fully-customizable-financial-dashboard/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.moglue.com/" target="_blank"&gt;Moglue&lt;/a&gt;&lt;br/&gt;Moglue’s &lt;a href="http://techcrunch.com/2011/10/31/moglue-lets-anyone-make-a-childrens-book-for-tablets/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.orderwithme.com/" target="_blank"&gt;OrderWithMe&lt;/a&gt;&lt;br/&gt;OrderWithMe’s &lt;a href="http://techcrunch.com/2011/10/31/orderwithme-offers-wholesale-group-buying-for-small-businesses/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://cootek.com/" target="_blank"&gt;TouchPal Contacts&lt;/a&gt;&lt;br/&gt;TouchPal’s &lt;a href="http://techcrunch.com/2011/10/31/touchpal-smartens-up-your-contact-list-on-the-fly/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.unitedstyles.com/" target="_blank"&gt;UnitedStyles&lt;/a&gt;&lt;br/&gt;UnitedStyles’ &lt;a href="http://techcrunch.com/2011/10/31/unitedstyles-lets-you-play-fashion-designer/" target="_blank"&gt;presentation&lt;/a&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/14403192927</link><guid>http://hyperinsights.tumblr.com/post/14403192927</guid><pubDate>Sun, 18 Dec 2011 15:44:00 +0100</pubDate></item><item><title>How would you explain your business idea within 1 min? 
한국인들의...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/M9ZFh7YavtU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;&lt;br/&gt;How would you explain your business idea within 1 min? &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;한국인들의 비즈니스 피칭 - 네이티브들의 피칭보다 &lt;br/&gt;오히려 이런 직접적인 비교대상의 영상이 &lt;/span&gt;&lt;span&gt;내겐 더 자극적인듯하다ㅎㅎ &lt;br/&gt;저 자리의 긴장감이 그대로 느껴지는게~ 앞으로 완소 프로그램으로 지정!&lt;/span&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/14402854691</link><guid>http://hyperinsights.tumblr.com/post/14402854691</guid><pubDate>Sun, 18 Dec 2011 15:32:51 +0100</pubDate><category>start up</category><category>bisinnes pitching</category><category>This week in Start ups</category></item><item><title>M-commerce infographics - five of the best</title><description>&lt;a href="http://www.utalkmarketing.com/Pages/Article.aspx?ArticleID=21712&amp;Title=M-commerce_infographics_-_five_of_the_best"&gt;M-commerce infographics - five of the best&lt;/a&gt;</description><link>http://hyperinsights.tumblr.com/post/13635169979</link><guid>http://hyperinsights.tumblr.com/post/13635169979</guid><pubDate>Fri, 02 Dec 2011 16:15:43 +0100</pubDate><category>mobile</category><category>infographic</category><category>Social media</category></item><item><title>WHAT IS A BUSINESS MODEL?</title><description>&lt;div id="__ss_5747012"&gt;&lt;/div&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="360" src="http://www.youtube.com/embed/QoAOzMTLP5s" width="640"&gt;&lt;/iframe&gt;&lt;/p&gt;
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&lt;div&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/Alex.Osterwalder/creativity-world-forum-belgium" title="Burn Your Business Plan" target="_blank"&gt;Burn Your Business Plan&lt;/a&gt;&lt;/strong&gt; &lt;iframe frameborder="0" height="497" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/10188522" width="595"&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;div&gt;View more presentations from &lt;a href="http://www.slideshare.net/Alex.Osterwalder" target="_blank"&gt;Alexander Osterwalder&lt;/a&gt;&lt;/div&gt;
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&lt;div id="__ss_2988287"&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/techdude/business-model-generation" title="Business model generation" target="_blank"&gt;Business model generation&lt;/a&gt;&lt;/strong&gt; &lt;iframe frameborder="0" height="497" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/2988287" width="595"&gt;&lt;/iframe&gt;
&lt;div&gt;View more presentations from &lt;a href="http://www.slideshare.net/techdude" target="_blank"&gt;techdude&lt;/a&gt;&lt;/div&gt;
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&lt;p class="p2"&gt;9 building blocks of business model &lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;1. Customer segments &lt;/strong&gt;&lt;br/&gt;- Which customers and users are you serving?&lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;2. Value Propositions &lt;/strong&gt;&lt;br/&gt;- What are you offering them? What is that getting done for them? Do they care? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;3. Channels &lt;/strong&gt;&lt;br/&gt;- How does each customer segment want to be reached through &lt;br/&gt;   which interaction points?&lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;4. Customer Relationships &lt;/strong&gt;&lt;br/&gt;- What relationships are you establishing with each segment? &lt;br/&gt;   Personal? Automated? Acquisitive? Retentive?&lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;5. Revenue Streams &lt;/strong&gt;&lt;br/&gt;- What are customers really willing to pay for? How? &lt;br/&gt;   Are you generating transactional or recurring revenues? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;6. Key Resources &lt;/strong&gt;&lt;br/&gt;- Which resources underpin your b.model?  &lt;br/&gt;   Which assets are essential? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;7. Key Activities &lt;br/&gt;&lt;/strong&gt;- Which activities do you need to perform well in your b.model? &lt;br/&gt;   What is crucial? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;8. Key Partners &lt;/strong&gt;&lt;br/&gt;- Which partners and suppliers leverage your model? &lt;br/&gt;   Who do you need to rely on? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;9. Cost Structure&lt;/strong&gt;&lt;br/&gt;- What is the resulting cost structure? Which key elements drive your cost?&lt;/p&gt;
&lt;div id="__ss_5747012"&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/Alex.Osterwalder/successful-entrepreneurship-5747012" title="Creating Start-Up Success" target="_blank"&gt;Creating Start-Up Success&lt;/a&gt;&lt;/strong&gt; &lt;iframe frameborder="0" height="497" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/5747012" width="595"&gt;&lt;/iframe&gt;
&lt;div&gt;View more presentations from &lt;a href="http://www.slideshare.net/Alex.Osterwalder" target="_blank"&gt;Alexander Osterwalder&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;ol&gt;&lt;li&gt;No business plan survives the first customer contact&lt;/li&gt;
&lt;li&gt;It&amp;#8217;s the business model, stupid &lt;/li&gt;
&lt;li&gt;Take time to think through alternative possibilities &lt;/li&gt;
&lt;li&gt;Your business model idea is just a set of hypotheses&lt;/li&gt;
&lt;li&gt;Don&amp;#8217;t build your company, until you&amp;#8217;ve verified your Business model &lt;/li&gt;
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&lt;/div&gt;</description><link>http://hyperinsights.tumblr.com/post/13586199526</link><guid>http://hyperinsights.tumblr.com/post/13586199526</guid><pubDate>Thu, 01 Dec 2011 12:19:00 +0100</pubDate></item><item><title>Following up on our video on how we make improvements to search,...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/mTBShTwCnD4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;Following up on our video on how we make improvements to search, we wanted to share with you a short history of the evolution of search, highlighting some of the most important milestones from the past decade—and a taste of what’s coming next. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Our goal is to get you to the answer you’re looking for faster and faster, creating a nearly seamless connection between your questions and the information you seek. For those of you looking to deepen your understanding of how search has evolved, this video highlights some important trends like universal results, quick answers and the future of search.&lt;/p&gt;
&lt;p&gt;For more information, go to &lt;a href="http://www.google.com/insidesearch/%C2%A0" target="_blank"&gt;www.google.com/insidesearch/ &lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;Via Google inside Search  &lt;/p&gt;
&lt;div&gt;&lt;/div&gt;</description><link>http://hyperinsights.tumblr.com/post/13555233416</link><guid>http://hyperinsights.tumblr.com/post/13555233416</guid><pubDate>Wed, 30 Nov 2011 21:04:42 +0100</pubDate></item><item><title>When playing Wetopia, you do not need to spend any money to make...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/t-TGL8QcPpE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;When playing Wetopia, you do not need to spend any money to make a real difference in the lives of real children. Just by playing the game, you will be supporting projects that help children all over the world.  As part of the game, you give Joy to the projects you want to support, and Wetopia donates to those projects on your behalf.  Wetopia is able to do that by giving away half of our profits to our non-profit partners. &lt;/span&gt;&lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/13522346794</link><guid>http://hyperinsights.tumblr.com/post/13522346794</guid><pubDate>Wed, 30 Nov 2011 01:46:02 +0100</pubDate><category>wetopia</category><category>cause marketing</category><category>sng</category><category>game</category></item><item><title>What we need for Startup Pitch Presentation - </title><description>&lt;div id="__ss_1178381"&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/billehunt/funding-your-startup" title="Funding Your Startup" target="_blank"&gt;Funding Your Startup&lt;/a&gt;&lt;/strong&gt; &lt;/div&gt;
&lt;div id="__ss_1306182"&gt;&lt;iframe frameborder="0" height="426" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/1306182" width="510"&gt;&lt;/iframe&gt;
&lt;div&gt;View another &lt;a href="http://www.slideshare.net/" target="_blank"&gt;webinar&lt;/a&gt; from &lt;a href="http://www.slideshare.net/billehunt" target="_blank"&gt;Bill Hunt&lt;/a&gt;&lt;/div&gt;
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&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/dmc500hats/how-to-pitch-a-vc-aka-startup-viagra-how-to-give-a-vc-a-hardon" title="Startup Viagra: How to Pitch a VC" target="_blank"&gt;Startup Viagra: How to Pitch a VC&lt;/a&gt;&lt;/strong&gt; &lt;iframe frameborder="0" height="426" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/1178381" width="510"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;div&gt;View more presentations from &lt;a href="http://www.slideshare.net/dmc500hats" target="_blank"&gt;Dave McClure&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;1.Elevator Pitch  2.The Problem  3.Your solution  4.Market Size  &lt;br/&gt;5.Business Model  6.Proprietary Tech  7. Competition  8. Marketing Plan  &lt;br/&gt;9.Team / Hires  10. Money / Milestones &lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;div id="__ss_623474"&gt;&lt;strong&gt;&lt;a href="http://www.slideshare.net/seanomalley/startup-marketing-presentation" title="Startup Marketing" target="_blank"&gt;Startup Marketing&lt;/a&gt;&lt;/strong&gt; &lt;br/&gt;&lt;br/&gt;&lt;iframe frameborder="0" height="426" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/623474" width="510"&gt;&lt;/iframe&gt;
&lt;div&gt;View more &lt;a href="http://www.slideshare.net/" target="_blank"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/seanomalley" target="_blank"&gt;sean omalley&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;br/&gt;&lt;iframe frameborder="0" height="360" src="http://www.youtube.com/embed/otuZlMa5Rmc" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br/&gt;&lt;br/&gt;&lt;div&gt;&lt;strong&gt;10 Things to Include in Your Startup Pitch Presentation&lt;/strong&gt;&lt;br/&gt;&lt;a href="http://mashable.com/2011/06/24/startup-pitch-presentation/" target="_blank"&gt;http://mashable.com/2011/06/24/startup-pitch-presentation/&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;strong&gt;1. Cover Page &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;2. Summary &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;3. Team &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;4. Problem &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;5. Solution&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;6. Marketing/Sales &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;7. Projections or Milestones &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;8. Competition&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;9. Business Model &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;10. Financing&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;+ Preparing the Presentation&lt;/strong&gt;&lt;/div&gt;
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&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;div&gt;&lt;strong&gt;What Every European Startup Should Know: 10 Keys to Presenting Your Startup in the US &lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;a href="http://mashable.com/2008/12/02/presenting-your-startup-in-the-us/" target="_blank"&gt;http://mashable.com/2008/12/02/presenting-your-startup-in-the-us/&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;1. First impression is (almost) everything.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;2. Speak in benefits. Customer benefits, that is.&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;3. Start with the end first.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;4. Know your numbers.&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;5. Focus.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;6. Investors are not your friends.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;7. Networking is key.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;8. Keep it short.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;9. Don’t be argumentative.&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;10. Tap into the existing infrastructure.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;</description><link>http://hyperinsights.tumblr.com/post/13473172364</link><guid>http://hyperinsights.tumblr.com/post/13473172364</guid><pubDate>Tue, 29 Nov 2011 00:38:00 +0100</pubDate></item><item><title>This is part one of the film about my degree project about...</title><description>&lt;iframe src="http://player.vimeo.com/video/24408093" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;This is part one of the film about my degree project about social interaction in video games. The project was made at Umeå Institute of Design as a part of my Bachelors degree.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;Lovely Idea! 한국에서도 이런 프로젝트 더 많아지길 :)  &lt;br/&gt;Arduino의 활용도는 그야말로 무한대로구나… &lt;br/&gt;주변 개발자들에게는 강압적으로 공부시키고 싶은 프로그램 ㅎㅎ &lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/13369133525</link><guid>http://hyperinsights.tumblr.com/post/13369133525</guid><pubDate>Sun, 27 Nov 2011 00:06:00 +0100</pubDate></item><item><title>Steve Jobs and NeXTIn this video, young and passionate steve...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/sOlqqriBvUM?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Steve Jobs and NeXT&lt;br/&gt;In this video, young and passionate steve came back alive. &lt;br/&gt;If you have the biography of Steve Jobs, you should check it out :)&lt;/p&gt;
&lt;p&gt;‘가슴으로부터 만들어진 회사’를 만들자는 젊은 날의 스티브&lt;br/&gt;요즘 한참 읽고 있는 그의 책 때문인지 몰라도 더욱 더 뜨거운 무엇인가가 느껴진다 &lt;/p&gt;</description><link>http://hyperinsights.tumblr.com/post/13359438249</link><guid>http://hyperinsights.tumblr.com/post/13359438249</guid><pubDate>Sat, 26 Nov 2011 20:32:54 +0100</pubDate><category>stevejobs</category><category>next</category></item><item><title>AWESOME IDEA !! 
kirklove:

One step closer to being able...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lv2yvbsFDh1qz7ymyo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_lv2yvbsFDh1qz7ymyo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;AWESOME IDEA !! &lt;/p&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://kirklove.net/post/13171873841/one-step-closer-to-being-able-to-take-photos-by" target="_blank"&gt;kirklove&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;One step closer to being able to take photos by blinking. My ultimate wish for taking pictures of all the crazy people on the NYC subways and streets!&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://hyperinsights.tumblr.com/post/13248362455</link><guid>http://hyperinsights.tumblr.com/post/13248362455</guid><pubDate>Thu, 24 Nov 2011 11:13:46 +0100</pubDate></item><item><title>#72hpeace - 72시간 내 세계 평화를 만들기  </title><description>&lt;p class="MsoNormal"&gt;&lt;span&gt;이번주 내내 긴장하게 만들었던 한가지 과제 - &amp;#8220;&lt;/span&gt;&lt;strong&gt;72h project&amp;#8221; &lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;뭐 짧은 시간내 성과를 만들어 내는 것이 안타깝게도 광고 대행사에서 일하다보면 익숙해져야하기도 하는 일이라 이해는 할 수 있는 미션이었지만&lt;span&gt;, &lt;/span&gt;&lt;/span&gt;&lt;span&gt;은근 걱정했던 과제&amp;#8230;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;하지만 막상 뚜껑을 열고보니&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;학생들 모두가 몰입하며 참여할 수 있었던 섹시한 과제였음 ㅎㅎㅎ&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt; &lt;img align="middle" height="550" src="http://29.media.tumblr.com/tumblr_luzg8fm2Dr1qmfs3ao1_500.jpg" width="400"/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;깜짝 등장한 CP+B 의 ECD인 GUSTAV MARTNER의 &lt;br/&gt;크레이티브 프로세스 프리젠테이션과 함께 시작된 72h Project&lt;/p&gt;
&lt;p class="MsoNormal"&gt;그의 유쾌하면서 에너지가 넘치고, 진지해 질때는 순식간에 좌중을 압도하는 모습에 감탄하고&lt;br/&gt;이번 하이퍼아일랜드와의 프로젝트를 위해 CP+B에서 ECD인 그를 포함한 총 12명의 스탭이 &lt;br/&gt;스톡홀름으로 날아왔다는 것에 더욱 놀란 인트로 &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;img height="550" src="http://www.tumblr.com/photo/1280/13084854781/2/tumblr_luzg8fm2Dr1qmfs3a" width="400"/&gt;&lt;/p&gt;
&lt;p class="p1"&gt;&lt;span class="s1"&gt;CP+B&lt;/span&gt;의&lt;span class="s1"&gt; &lt;/span&gt;비전&lt;span class="s1"&gt; - 전 세계에서 &lt;/span&gt;가장&lt;span class="s1"&gt; &lt;/span&gt;많이&lt;span class="s1"&gt; &lt;/span&gt;회자되고&lt;span class="s1"&gt;, &lt;/span&gt;조명받는&lt;span class="s1"&gt; &lt;/span&gt;효과적&lt;span class="s1"&gt; &lt;/span&gt;광고&lt;span class="s1"&gt; &lt;/span&gt;만들기 (끄덕 끄덕~) &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;이외에, 그들의 프리젠테이션 중 인상적이었던 몇가지 포인트 메모  &lt;/p&gt;
&lt;ul&gt;&lt;li&gt;People don’t talk about ads, People talk about what interests them, and sometimes that’s an ad &lt;/li&gt;
&lt;li&gt;We think there are &lt;em&gt;tensions&lt;/em&gt; in all kinds of cultures. &lt;/li&gt;
&lt;li&gt;A tension that can be unlocked by introducing a new idea &lt;br/&gt;it’s something that lives around a truth about the product. &lt;/li&gt;
&lt;li&gt;An uncomfortable observation, but socially or emotionally true.&lt;/li&gt;
&lt;li&gt;The best ones are found on a psychological or cultural level. &lt;br/&gt;And they force the product into a point of view.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;[CP+B creative process]&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li class="MsoNormal"&gt;&lt;strong&gt;Creative Brief  &lt;/strong&gt;&lt;span class="s1"&gt;(At a Glance / &lt;/span&gt;Tension / Question / Free IDEA)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;strong&gt;Paragraphs + press-releases&lt;/strong&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;strong&gt;Rounds&lt;/strong&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;br/&gt;&lt;span class="s1"&gt;At a Glance / &lt;/span&gt;Tension / Question / Free IDEA 4가지 구성요소로 이뤄어진 CP+B에서 실제 브리프 양식 - 기존의 브리프와 달리 어려운 말이 그닥 없음에도 불구하고, 아이디어의 뼈대와 캠페인의 potential에 집중할 수 있게 하는 structure란 느낌 &lt;/p&gt;
&lt;p class="p2"&gt;&lt;img src="http://media.tumblr.com/tumblr_luzkfdJOFY1qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;&lt;br/&gt;이 다음으로 집중적인 연습을 한 것은 paragraph 작성&lt;br/&gt;복수의 아이디어를 만들면서 개별 아이디어의 패키징등을 위한 불필요한 시간을 줄이고, &lt;br/&gt;아이디어 자체에 집중하는 것이 핵심&lt;/p&gt;
&lt;div&gt;&lt;strong&gt;Example paragraph: &lt;br/&gt;&lt;/strong&gt;It always helps to have a good title.  A title like, &amp;#8220;Tastes So Good” doesn’t really make me want to read the paragraph. A title like &amp;#8220;Whopper Patent Office&amp;#8221; or &amp;#8220;Whoppergate&amp;#8221; garners interest in it. &lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;u&gt;Whopper Freakout&lt;/u&gt; &lt;br/&gt;&lt;/strong&gt;On it’s 50th anniversary BK decides to see how one town might react after being denied America’s favorite burger for just one day. We set up cameras live in a Burger King franchise and record people’s real reactions when they’re told the Whopper is no longer available. Think Blair Witch Project. Only instead of witches, we’re talking Whoppers. &lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;

&lt;p class="p2"&gt;이런 가이드라인을 바탕으로 시작한 아이디어 회의, &lt;br/&gt;언제나 마찬가지로 있는 즐겁고 자유롭게&amp;#8230; 그리고 있는 힘껏 포스트잇을 활용하고 &lt;br/&gt;다시 디벨롭 시키는 과정을 반복하는 것이 메인 포인트 :)&lt;/p&gt;
&lt;p class="p2"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0rye0SXI1qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;이런 과정을 통해 마지막까지 살아 남은 두가지의 아이디어  &lt;/p&gt;
&lt;p class="p2"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0ryz1fGi1qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0rzb9QGx1qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;개인적으로는 두번째 안을 더 심플하게 디벨롭 시키고 싶었으나,  &lt;br/&gt;타 조원과 CP+B의 한 CD님께서는 첫번째 안에 손을 들어주셔서&amp;#8230; &lt;br/&gt;최종 제작물은 첫번째 아이디어로 제작 :( &lt;/p&gt;
&lt;p class="p2"&gt;(이럴땐 아이디어가 아닌 그들을 영어로 충분히 설득하지 못해서&amp;#8230; &lt;br/&gt;아이디어를 날리는건 아닌가 하는 우울한 생각도&amp;#8230;)  &lt;/p&gt;
&lt;p class="p2"&gt;나 역시 자주 반복되는 문제이지만, &lt;br/&gt;브레인 스토밍 이후에는 언제나 &amp;#8216;팔은 안으로 굽고, 내 새끼가 남들보단 좀 더 낫지&amp;#8217;란 편협한 생각에 &lt;br/&gt;한가지의 아이디어를 객관적으로 선택하는 것에 종종 어려움이 있는데&amp;#8230;  &lt;/p&gt;
&lt;p class="p2"&gt;이런 내 마음을 아셨는지&amp;#8230; 다양한 Idea를 비교하기 위해 JONAS CD님께서 &lt;br/&gt;추가적으로 알려주신 CP+B의 아이디어 판단 기준  &lt;/p&gt;
&lt;p class="p2"&gt;- Cultural Tension이 있는가? &lt;br/&gt;- Newsworthiness가 있는가? &lt;/p&gt;
&lt;p class="p2"&gt;&lt;img src="http://media.tumblr.com/tumblr_luzkgvEfn51qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;특히 Cultural Tension이란 관점은 그동안 이야기해온 인사이트와는 조금 각이 다른 아니 조금 더 구체적인 개념이라는 느낌이었다 &lt;br/&gt;&lt;br/&gt;&amp;#8216;모든 현상에는 불편한 진실이 있고, 그 문제를 해결하는 것이 아이디어이다&amp;#8217; 라는 &lt;br/&gt;그들의 관점은 시간이 지나도 힘 있는 아이디어를 만드는 관점이 될 수 있을 것이란 생각이 들었다  &lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;이 표 이외에도, 심플하게 아이디어를 선택을 할 수 있게 해주는 질문 한가지 &lt;br/&gt;&lt;strong&gt;&amp;#8220;Do you really want to retweet this idea?&amp;#8221;  &lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p2"&gt;(하기야&amp;#8230; 포스트잇을 트위터 보듯이 살펴보니 조금 더 심플해지는 느낌)  &lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;/strong&gt;여하튼 마지막 하루안에  30초 비디오까지 제작할려고 하다보니 &lt;br/&gt;실질적으로 퀄리티가 좋은 영상까지는 만들어내기 어려웠으나&amp;#8230; &lt;br/&gt;겨우겨우 마무리를하고 (헥헥&amp;#8230;)&lt;span class="s1"&gt; &lt;br/&gt;3일간의 터프한 최종작업이&lt;/span&gt; &lt;span class="s1"&gt;끝나자&lt;/span&gt; &lt;br/&gt;&lt;span class="s1"&gt;마지막&lt;/span&gt; &lt;span class="s1"&gt;비평중인&lt;/span&gt; 두 CD&lt;span class="s1"&gt;님들&lt;/span&gt; TOBIAS &amp;amp; JONAS&lt;/p&gt;
&lt;p class="p1"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0plr88rD1qkfcib.jpg"/&gt;&lt;/p&gt;
&lt;p class="p2"&gt;그리고&amp;#8230; 마지막으로 칼스크로나&lt;span class="s2"&gt; &lt;/span&gt;동기들과&lt;span class="s2"&gt; &lt;/span&gt;실시간으로&lt;span class="s2"&gt; &lt;/span&gt;함께한&lt;span class="s2"&gt; &lt;/span&gt;최종작업물&lt;span class="s2"&gt; &lt;/span&gt;상영회&lt;span class="s2"&gt; :)&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0pmhCEQ01qkfcib.jpg"/&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;span class="s2"&gt;짧은 시간내 이렇게 다양한 작업물을 만들어내고 실시간으로 칼스크로나 학생들과 진행한 작업물을 영화보듯 감상하니&amp;#8230;  나름 광고제 영상을 보는 듯한 은근히 뿌듯해지는 느낌:)   &lt;/span&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;br/&gt;이렇게 진행된 60개의 모든 작업물은 공식 사이트에 업데이트 완료 되었고 &lt;br/&gt;&lt;strong&gt;Project Website  &lt;/strong&gt;&lt;a href="http://www.72hoursforpeace.se/" target="_blank"&gt;http://www.72hoursforpeace.se/&lt;/a&gt;&lt;br/&gt;(아이디어 갤러리 버튼을 누르면 60개의 모든 아이디어의 영상 및 paragraph을 확인가능함다)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://media.tumblr.com/tumblr_lv0s0ac2pw1qkfcib.png"/&gt;&lt;/p&gt;
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&lt;div&gt;&lt;br/&gt;그리고 3일 내내 공식 커뮤니케이션 채널로 활용한 트위터 역시 전세계로 이 프로젝트를 알리며 스웨덴 내 트위터 해쉬태그 트랜드 1위 / 스웨덴 외무장관의 트위터를 통한 프로젝트 참여 흥미로운 결과를 도출했다  &lt;/div&gt;
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&lt;p class="p2"&gt;&lt;span class="s2"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0rzwrQCB1qkfcib.png"/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="p2"&gt;&lt;strong&gt;#72hpeace on Twitter &lt;/strong&gt;&lt;br/&gt;(Result&amp;#160;: No.1 Trend topic in Sweden / Swedish ForeignMinister Carl Bildt and the Foreign Ministry have engaged in Twitter discussions)&lt;/p&gt;
&lt;/div&gt;
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&lt;div&gt;&lt;br/&gt;마지막으로 무엇보다 학생이나 학교 모두가 깜짝 놀랐던 결과는&amp;#8230; &lt;br/&gt;FAST COMPANY이외의 Advertising Age의 Creativity 등의 국제적 미디어에 학교 프로젝트가 소개 된 것 (하나 같이 다들 우와&amp;#8230;. 하는 분위기 ㅎㅎ) &lt;/div&gt;
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&lt;div&gt;&lt;span class="s2"&gt;&lt;img src="http://media.tumblr.com/tumblr_lv0s0p90Qb1qkfcib.png"/&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div&gt;&lt;a href="http://www.fastcompany.com/1796014/peace-on-earth-is-the-ultimate-impossible-creative-brief%C2%A0" target="_blank"&gt;http://www.fastcompany.com/1796014/peace-on-earth-is-the-ultimate-impossible-creative-brief &lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;&lt;span class="s2"&gt;&lt;strong&gt; &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;72시간 내 세계 평화 만들기 - &lt;/strong&gt;&lt;br/&gt;그야말로 crazy한 topic에&amp;#8230;피곤함에 지쳐 떨어져 나갈 수 있는 조건이었으나&amp;#8230;&lt;/span&gt; &lt;br/&gt;좋은 사람들과 함께 의미있는 일에는 지치지 않고(?) 일할 수 있다는 점과 &lt;/div&gt;
&lt;div&gt;&lt;span class="s2"&gt;심플하고 힘있는 아이디어에 더욱 갈증을 만들어준  의미있는 프로젝트로 기억 될 듯 허다&amp;#8230; :)  &lt;br/&gt;&lt;br/&gt; &lt;/span&gt;&lt;/div&gt;</description><link>http://hyperinsights.tumblr.com/post/13116742429</link><guid>http://hyperinsights.tumblr.com/post/13116742429</guid><pubDate>Mon, 21 Nov 2011 18:59:00 +0100</pubDate></item></channel></rss>
